Set in a distant future the main character has to overcome small puzzles with the help of his time manipulating suit.
This suit gives him the ability to project objects into the world from past timestamps.
My tasks within the project:
Project and Programming Lead
Procedural Mesh for the Level Background (similiar to the Portal 2 level editor)
Gameplay mechanics for doors and plattforms
post-processing effects (for example the black fading of the foreground)
Tools used: Visual Studio 2013, c#, Unity3D, Cg